Player: Michael O'Connell
Day of the Parrot (11th), Satyr's Moon (Autumn), Year of the Sea Serpent (At the gates of Diamond Mouth)[11/1/2006]
Skills in bold have increased since last updated.
Law 189, Balance 37, Chaos 15
STR 15 CON 11(9) SIZ 12 INT 14 POW 14 DEX 18 APP 15(14) Hit Points 12(12)
Damage Bonus: +1D4 Idea 70% Luck 70% Dexterity 90% Charisma 75%
Weapons: Coryon's White Bone Bow "The Moonbow", Elven heirloom. Longbow
182%, damage 2D6+1+1D2. The bow is superbly crafted and carved and has
double normal longbow hit points (24).
2x ancient Elven Shortswords 226% (Off-hand shortsword 113%), damage 1D6+2+1D4
Rapier 113%, damage 1D6+1+1D4 (damaged; 7 of 15 HP remaining)
2 ancient Elven Dagger 83%, damage 2D4+3
2 ancient Elven Throwing Daggers 32%, damage 1D4+1D2+1
Club/Light Mace 61% (not carried)
Brawl 61%, damage 1D3+1D4
Wrestle 25%, damage special. Wrestle can parry Wrestle or Brawl and can subdue attacks made with hand-to-hand weapons.
Armour: Royal Plate (2D8+1) or Elfin Chain (1D8+1) or Courtly Clothes (1D4-1)
Skills: Art (Courtly Manners) 28%, Art (Architecture) 10%, Art (Music) 05%, Bargain 31%, Climb 78%, Conceal Obj. 25%, Craft (Smithing) 05%, Craft (Boat-Building) 11%, Disguise 45%, Dodge 160%, Evaluate 42%, Fast Talk 34%, Hide 89% (99% with stealth clothes, 109% due to no shadow), Insight 114%, Jump 62%, Listen 96%, Million Spheres 04%, Move Quietly 83%, Natural World 81%, Navigate 90%, Oratory 78%, Elvish 85%, Low Lankhmarese 83%, Niebelung 06%, Physik 54%, Pick Lock 50%, Potions 00%, Repair/Devise 77%, Ride 80%, Sailing 48%, Scent/Taste 56%, Scribe 35%, Search 96%, Swim 28%, Throw 25%, Track 98%, Trap 65%, Known Kingdoms 88%, Unknown Kingdoms 10%, Sleight of Hand 30%, House Protector Battle Language 90%.
Notes: Griflet's left hand is maimed from a battle injury (Karl Krackspine). As Champion of Law, Griflet can add his Law points to a skill check 3 times/session (but receives no experience for calling upon Law in this way). He has a 42% chance to call upon the Powers of Law directly, if need be. Since the death of Mysteriones, Griflet's shadow is always faint, even in bright light. This adds +10% to hide rolls.
Equipment: Courtly clothes of silk and steel with concealed file, fine silk sash rope (25 metres, STR 20), attached robe of fine quality (chuba robe, when attached properly reduces fall damage by +1D6 on a successful Jump roll). Black Stealthy Clothes (+10% to Hide) with concealable scabbards. Keys to Castle Kulg, Backpack, Silver Brooch with green serpent emblem (the emblem of the Grey Man's Druids), Scroll (captured from psychotic black dude, report to commander Gralik M'ai of Tovilyis regarding invasion of Lakes of Pleea with beggar army), 20 Arrows, Flint & Steel, Bahariye (war horse STR 31, CON 13, SIZ 32, POW 9, DEX 9, MOV 12, HP 23, DB +3D6), Mudanya (swift riding horse STR 26, CON 16, SIZ 28, POW 7, DEX 10, MOV 12, HP 22(20), DB +2D6)
Celedril's Rune. Celedril's rune is cut deeply into Griflet's chest. The rune not only identifies Griflet as Celedril's son and heir, it has magical properties. It is charged with three magic points. At the cost of 1 Chaos point, the rune can increase any one skill by 30 percentiles during a single day and night. At the end of this period, two magic points drain from the rune. The full effect of the rune can be drawn upon for twelve more hours, at which time the rune evaporates, unless recharged with two new magic points. The rune of Celedril lasts for life unless broken by wound or injury, or drained of all magic points. To maintain its magic, every nine moons the rune must be re-cut while meditating on the wonders of Law.
Law Stone of Griflet, enchanted item. A tetrahedron of blood-red stone which once belonged to Coryon, who fashioned it into the Icon of the Dragon before it was transformed back by Celedril in the Tower of Zecy. The Law Stone now lies embedded in Whispering Earth.
The Horn of Prince Podgett, enchanted item. The horn, once owned by Prince Podgett of the Stormlands, may only be blown once every seven days. It summons 2-5 berserk warriors who will fight to the death (they do not fall unconscious at 2HP). The Horn is unaligned; the warriors will fight for Law or Chaos or any cause.
Warriors of Podgett, Supernatural Berserkers:
STR 1D6+12 CON 1D6+12 SIZ 2D6+7 INT 2D6+6 POW 2D6+6 DEX 2D6+6 APP 3D6
Hit Points av. 15 Damage Bonus av. +1D4
Battle Ax 70%, damage 1D8+1D4+2
Short Spear 70%, damage 1D6+1D4+1
Short Spear (Thrown) 60%, damage 1D6+1+1D2
Armour: Barbarian Leather & Wood (1D8)