Subsections

Places of Nehwon

Berghof

Campaigns:
Fellowship of Mystery
Berghof is a kingdom on the Sword Coast of the western Lankhmar Continent, bordered by the Outer Sea to the west, the Mountains of Hunger to the east, the Stormlands to the north and the Great Southern Swamp. Berghof was founded by renegade nobles from the city of Lankhmar who conquered the local folk. Berghof's capital and largest city is Carse and it is ruled by a Baron (a remnant of the kingdom's origins). Berghof was the home territory of the Fellowship of Mystery for most of its career. After their departure, Malac tyrannised Berghof for a time with his undead soldiers, until defeated by resistance organised by knights formerly loyal to the old Baron. Many fled Berghof during Malac's Tyranny, including Sir Arcturus of Lawden and Albrecht von Linden and his family. The Dunmere Hills adventure took place to the south of Berghof.

Bnazic Desert

Campaigns:
Tech-na's Travels
The Bnazic Desert is a mild desert in the land of Mnar with plants which look vaguely like coral. Three-humped sea camels are the food and livelihood of the tribes of Bnazie. At night, various luminous animals twinkle like stars in the sands. Three of the largest oases in the Bnazic Desert are those of Phoon, Uk and the Oasis of Ekk'il.

Oasis of Ekk'il

Campaigns:
Tech-na's Travels
One of the oases of the Bnazic Desert, ruled by a sheik with no sons. Tech-na-Chuk-Chuk-Wakae-Hazar met Grandfather Wa'aii here. Other kown residents of the oasis community are Emrei Wa'aii, Ambuul and Ba'Tun the Drug Merchant.

Dothar

Campaigns:
Tech-na's Travels
A town just to the south of the Bnazic desert; the locals profess to worship no gods, and are renowned for their down-to-earth pragmatism. Dothar is the main trading town which connects the Bnazic Desert with the Three Cities.

Droje

Campaigns:
Tulan
A village on the road between Tulan and the Mountains of Hunger. It is located near the road to Eylea. The inn is the 'Drojan Horse', most nights the scene of much local merry-making.

Drusewude

Campaigns:
Tulan
The Drusewude lies on the road west of Tulan on the way to Carse. The Black Hats have been known to camp there.

Elven Wood

Campaigns:
Stormlands, Stormlands 2, Old Coast
The elven wood is the northern Forest of Sibilan. It used to be ruled from Imric's Hold by the elves, but since the Nightmare it has been home only to fairies and sprites and a few worse things. A few elves still linger in the twilit trees, but most have gone.

Eslim's Grave

Campaigns:
Stormlands
The rede of Eslim's Grave
Here lies Eslim
Son of Imric
Slain by Grithir
On the worm
Of Wolf, of Ogre
A curse on Grithir
And his Grey Man
Imric's blood
Shall be avenged
And so be cleansed
Eder goes north
To dragon's jaws
Philo is gone
And so is Eslim
Eder goes alone.
A lonely spot in the wilds near Torth in the Stormlands. Eslim was buried here by his brother Eder.

Forest of Sibilan

Campaigns:
Stormlands 2, Old Coast
The Forest of Sibilan covers a large area of the eastern Lankhmar Continent. It is the second largest forest in Nehwon. Within the forest are several areas and factions. The northern forest was until recently the domain of the elves. The Throat is the narrow section of the Lankhmar continent between the Mountains of Hunger and the sea, south of Moorsh. The Druids live there. Near Lorn Velpa is the Protectorate, home to both the Protectors and the elves. The rest of the forest is the Wild.

River Hlal

Campaigns:
Stormlands, Stormlands 2, Old Coast
The River Hlal runs from the Lakes of Pleea (the Upper Hlal runs from the Upper Lake of Pleea to the Great Lake) along the eastern side of the Mountains of Hunger to its mouth near Lankhmar on the Inner Sea. The Quarmallian Canal joins it with the Sea of the East at Antim Town. The Hlal is navigable along its entire length.

Imric's Hold

Campaigns:
Stormlands, Stormlands 2, Griflet's Adventures
Imric's Hold is a magical tower in a clearing in the Elven Wood. Only elves can see it properly. Once it was the tower of Lord Imric of the elves and his folk. Griflet Graycyon hailed from here also, and he used the Hold as a base during the Stormlands Campaign. During the Stormlands 2 Campaign, Imric's Hold was destroyed by the Dragon Bloodbane. After the Nightmare, the site caused bad dreams to those elves who lingered in the area. The tower was abandoned when Griflet led the elves southwards to the Lake-lands of Pleea. The site holds the graves of Imric, Prince Eslim, Prince Eder and (of lesser importance to the elves) Lana Softhooves, Karl of the Krow, Oovra, Astalin, Briath and Memrian are also buried here.

Castle Kulg

Campaigns:
Stormlands
Castle Kulg is a small keep located near the river Hlal in the southeastern Stormlands. It was built to by the Druids to keep watch over the nearby prison of Bolga. Oovra was the last official guardian of Castle Kulg before Bolga was released. Afterwards it lay derelict for a time, until King Thugriff made it his residence. Philo and Strawberry Fields died here at different times. Currently Castle Kulg is empty and its keys are held by Griflet.

Lake-lands of Pleea

Campaigns:
Stormlands 2, Griflet's Adventures
The Lakes of Pleea are three large freshwater lakes far to the south of Lankhmar along the River Hlal: the Great Lake, the Leser Lake and the Upper Lake. They are bordered on the west by the Mountains of Hunger and on the east by the Forest of Sibilan and (in the case of the Upper Lake) the Sighing Plain. The area is inhabited by the Lake-Men, who live in small fishing villages and one large town (Lorn Velpa). Around the Great Lake are the towns of Pillory (where the Hlal leaves the lake), Tilwell, Lost Hollow, and Voon-Voon, also Richmond and Stolluck on the southern shore. Between the Great Lake and the Lesser Lake and the Upper Hlal and Adler Rivers are the Twixwater Meadows; here can be found the splendid free town of Lorn Velpa, along with the villages of Nisra and Upper Tufftoe.

The land grows less fertile between the Lesser Lake and the Upper Lake, especially as one wanders further south; this region is known as the Sourwater Plain. The villages of Adler and Son-Adler are located here, on the south shore of the Lesser Lake. Adler stands at the entrance to the Pass of Adlerweg which leads to the land of Berghof. Not far to the west of Son-Adler, where the Upper Lake drains to the Upper Hlal River, is the town of Highbury. South across the sparsely populated Sourwater Plain are the towns of Swallow and Hungerville, on the north shore of the vast Upper Lake of Pleea.

Although currently peaceful, the Lake-lands have seen much strife in the past. Bolga raised an army of Beastmen from the Wild Wold against Lorn Velpa which was defeated with the help of Al-Nisr. Later, soon after Griflet and Astalin's visit to the region, Gralik M'ai tried a similar trick, with similar results thanks to the Protectors. Karl of the Krow and Lana Softhooves also visited the Lake-lands, while searching for Al-Nisr's medallion

Land of Mnar

Campaigns:
Tech-na's Travels
The land of Mnar is one of the oldest and most isolated in all of Nehwon. It is bordered by the Poisoned Desert to the west, the sharp Mountains of the Elder Ones to the south. Far to the southeast, beyond the Mountains of the Elder Ones lies the decadent city-empire of Eevanmarensee, where even the cats and dogs are hairless. To the north laps the waters of the Sea of Monsters while to the north and east are the Parched Mountains and beyond them, Shadowland, Death's abode.

Although surrounded by terrain which most Nehwonians fear to cross, the lands of Mnar are pleasant enough. In the west are the blue and green sands of the Bnazic Desert, which extends to the shore of the Sea of Monsters. East of the Bnazic Desert are wide plains, mostly occupied by small villages and goatherds. Along the River Ai, between the Mountains of the Elder Ones and the Sea of Monsters are three great old cities: Kadatheron, Iganok and Thraa. Once, long ago, there was a fourth: Sarnath the Doomed.

Tavern of Quiet Contemplation, Lorn Velpa

Campaigns:
Stormlands 2, Griflet's Adventures
A quiet and peaceful tavern on a cobbled street in Lorn Velpa. Griflet, Arborius, Kellin, Karl of the Krow and Lana Softhooves have all stayed here at various times.

Red Rock

Campaigns:
Stormlands 2
The Red Rock is a spire of unusually pigmented rock which rises from the foothills of the Mountains of Hunger on the western shore of the Upper Lake of Pleea. A narrow carved stair climbs up to the pinnacles, an open space with many statues and carvings. Coryon had his sanctum here, and it was from here he watched the destruction of his city of Tovilyis. Griflet came here seeking information and barely escaped with his life when Coryon's Horrible Abomination of Stone attacked him at the summit.

Silver Wheel

Campaigns:
Tulan
A reputable gaming house in Tulan, where Cyric of Tulan met Johnny Northside.

Stormlands

Campaigns:
Stormlands, Stormlands 2
The Stormlands are an area of rugged, dreary moors about a hundred miles wide in the north of the Lankhmar Continent on the world of Nehwon. The Stormlands are bordered to the west by marshes and the cold Outer Sea; to the north by a desolate area known as the Red Fallows; to the east by the broad-flowing River Hlal and the Forest of Sibilan; and by the foothills of the Mountains of Hunger to the south.

The Stormlands are ruled by a dozen odd petty barons (formerly including Lord Carkspur, Lord Hellpus , Lord Tollund and Lord Weemsley), who war with each other constantly for possession of the small villages which dot the moors. There is only one small town in the Stormlands - Frogton, on the banks of the Hlal. None of the barons control Frogton, and it is a vital strategic source of troops and supplies for the lords' fueds.

The Stormlands have not been ruled by a single king (the last royal house was the House of Podgett)for almost a century, and the lords' wars have become constant and bitter. Warfare has disrupted the meagre economy of the region; despair and poverty are everywhere. To make matters worse, monsters have thrived almost unchecked in the bleak moors and the ruined places, making life in the Stormlands even more hazardous. However, the area is like a magnet to rogues, adventurers, freebooters and mercenaries.

The Stormlands was the setting for the Stormlands Campaign.

Tovilyis, City of Beggars

Campaigns:
Stormlands 2, Old Coast
Tovilyis the City of Beggars squats on the Sighing Plain between the Forest of Sibilan and Whispering Earth to the south. Once Tovilyis was a fair city of the elves, ruled by Coryon. Now darker things stalk its rubbled streets. At the beginning of the Human Age, the main Quarmallian army was besieging the city. Coryon, in his hatred of Quarmall, fashioned his Law Stone into the Icon of the Dragon. This action summoned Bloodbane who, in a rage destroyed the city. So many elven and Quarmallian lives were lost that the war between them was effectively over, though no peace terms were ever agreed. The city itself lay in ruins. Gradually for unknown reasons, the despairing, the lame, the outcast of every race and nation seeped into the city, also dark things from beneath the Mountains of Hunger. Tovilyis became the City of Beggars.

In more recent times, a gate to Limbo opened in the city which led to the realm of a race kin to the Quarmallians. Polydices tried to recruit Griflet to destroy the gate just before the onset of the Nightmare. In the early Year of the Gorgon, a renegade member of the other-dimensional race called Gralik M'ai, attempted to use the beggars and Beast-men of the nearby Wild Wold to attack the Lake-Men. However this force was defeated by the Protectors.

Griflet entered Tovilyis with his band in late Spring of the Year of the Gorgon, searching for knowledge with which to save Leonore from the Tower of Zeçy. Beneath the city he found the Shawei and their Grimlock slaves.

Tulan

Campaigns:
Tulan
A prosperous town in the south of the Barony of Berghof.

Whispering Earth

Campaigns:
Griflet's Adventures
Whispering Earth is located on the eastern Lankhmar Continent, south of the Lakes of Pleea. Its borders are the Sighing Plain and Tovilyis to the north, the Sea of the East to the east, the Mountains of Hunger to the west and the Quarmall Barrens to the south. This Elven land was reclaimed from the Barrens by Griflet, who is now its ruler.

Wild Wold

Campaigns:
Stormlands 2, Griflet's Adventures
The Wild is home to the Beast-men. These are humans and other creatures whose ancestors became degenerate under Quarmallian influence. They were created by the Quarmallians to harry the elves in the forests, where the Quarmallian power was weakest. Mostly the Beastmen are disorganised, but occasionally a leader like Bolga arises amongst them and causes havoc to the Lake-lands. The Wild encompasses most of the southern Forest of Sibilan, from the Hlal to the Sighing Plain to the Sea of the East. Bloodbane lived in a cave in a huge black rock in the Wild, near a bay called the Grave of Ships.
Patrick Maslen 2006-05-24